UPD: Disable texture binding after textrendering
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@ -73,6 +73,8 @@ void TextRenderer::renderText(const UiText &textToRender) {
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glBindVertexArray(0);
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glDisableVertexAttribArray(0);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void TextRenderer::renderGuiTexts(const std::vector<std::shared_ptr<GUIText>> &texts) {
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