From 5bb5bf71d1736a626609664a2a1eea8bd03f2930 Mon Sep 17 00:00:00 2001 From: sebastian Date: Fri, 17 Apr 2026 08:36:13 +0200 Subject: [PATCH] UPD: Remove Test Button, closes #8 --- src/game/UILayer.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/game/UILayer.cpp b/src/game/UILayer.cpp index 621435d..ebfdfec 100644 --- a/src/game/UILayer.cpp +++ b/src/game/UILayer.cpp @@ -104,14 +104,6 @@ void UILayer::onAttach() { style.margin.top = {10.f, SizeUnit::Pixels}; style.margin.left = {20.f, SizeUnit::Pixels}; - auto uiButton = std::make_unique(AssetManager::getTexture("background")->getTextureID(), "Test", *font , style); - uiButton->addMouseListener([](const MouseEventData& e) { - if (e.isClick(MouseButton::LEFT)) { - std::cout << "Button clicked!" << std::endl; - } - }); - rootContainer->addChild(std::move(uiButton)); - auto buildingMenuContainer = std::make_unique(*smallFont); buildingMenuContainer->addBuildingMenuBtnCallback([](UiBuildingMenuButtonClickEvent e) { if (e.originalEventData.isClick(MouseButton::LEFT)) {