ADD: Forest Tiles

This commit is contained in:
sebastian 2026-02-08 10:33:56 +01:00
parent 3cc8d6e0b1
commit 66f7d112a1
8 changed files with 43 additions and 11 deletions

View File

@ -27,7 +27,8 @@ void GameLayer::onAttach()
mousePicker = std::make_unique<MousePicker>(renderer->getProjectionMatrix(), MathUtils::createViewMatrix(*camera));
//Map Generation
hexModel = std::make_shared<TexturedModel>(HexModelFactory::createTexturedHexModel(loader));
hexModelDefault = std::make_shared<TexturedModel>(HexModelFactory::createTexturedHexModel(loader, 1.0f, RessourceType::NONE));
hexModelWood = std::make_shared<TexturedModel>(HexModelFactory::createTexturedHexModel(loader, 1.0f, RessourceType::WOOD));
map = std::make_unique<Map>();
MapGenerator::generateHexMap(*map, 10,10,1.f);
printf("Generated Terrain with %lu Tiles!\n", map->tiles.size());
@ -61,7 +62,7 @@ void GameLayer::onUpdate()
tile.isHighlighted = highlight;
}
std::vector<HexRenderData> terrainRenderData = map->getTerrainRenderData(hexModel);
std::vector<HexRenderData> terrainRenderData = map->getTerrainRenderData(hexModelDefault, hexModelWood);
for (auto& renderData : terrainRenderData) {

View File

@ -32,7 +32,8 @@ private:
std::unique_ptr<MousePicker> mousePicker;
std::unique_ptr<MasterRenderer> renderer = std::make_unique<MasterRenderer>();
std::shared_ptr<TexturedModel> hexModel;
std::shared_ptr<TexturedModel> hexModelDefault;
std::shared_ptr<TexturedModel> hexModelWood;
std::unique_ptr<Map> map;
};

View File

@ -48,8 +48,15 @@ RawModel HexModelFactory::createHexRawModel(Loader &loader, float radius) {
return loader.loadToVAO(vertices, normals, uvs, indices);
}
TexturedModel HexModelFactory::createTexturedHexModel(Loader &loader, float radius) {
TexturedModel HexModelFactory::createTexturedHexModel(Loader &loader, float radius, RessourceType ressourceType = RessourceType::NONE) {
RawModel rawModel = createHexRawModel(loader, radius);
ModelTexture modelTexture = loader.loadTextureFromFile("assets/hex/white.png");
return {std::make_shared<RawModel>(rawModel), std::make_shared<ModelTexture>(modelTexture)};
std::shared_ptr<ModelTexture> modelTexture;
if (ressourceType == RessourceType::NONE) {
modelTexture = std::make_shared<ModelTexture>(loader.loadTextureFromFile("assets/hex/white.png"));
} else {
modelTexture = std::make_shared<ModelTexture>(loader.loadTextureFromFile("assets/hex/wood/Ground053_1K-JPG_Color.jpg"));
}
return {std::make_shared<RawModel>(rawModel), std::move(modelTexture)};
}

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@ -4,6 +4,7 @@
#ifndef HEXMODELFACTORY_H
#define HEXMODELFACTORY_H
#include "HexTile.h"
#include "../../engine/renderer/model/RawModel.h"
#include "../../engine/renderer/model/TexturedModel.h"
@ -13,7 +14,7 @@ class Loader;
class HexModelFactory {
public:
static TexturedModel createTexturedHexModel(Loader& loader, float radius = 1.0f);
static TexturedModel createTexturedHexModel(Loader& loader, float radius, RessourceType ressourceType);
private:
static RawModel createHexRawModel(Loader& loader, float radius = 1.0f);
};

View File

@ -11,11 +11,16 @@
#include "glm/vec3.hpp"
#include "glm/ext/quaternion_geometric.hpp"
enum class RessourceType {
NONE,
WOOD
};
struct HexTile {
glm::vec3 worldPos;
int q, r; //Axiale Koordinaten (hex-Koordinaten)
int ownerID = -1;
//Later: ResourceType
RessourceType resourceType = RessourceType::NONE;
float radius;
bool isHighlighted = false;

View File

@ -4,11 +4,16 @@
#include "Map.h"
std::vector<HexRenderData> Map::getTerrainRenderData(const std::shared_ptr<TexturedModel>& hexModel) {
std::vector<HexRenderData> Map::getTerrainRenderData(const std::shared_ptr<TexturedModel>& hexModel, const std::shared_ptr<TexturedModel>& woodModel) {
std::vector<HexRenderData> renderData;
renderData.reserve(tiles.size());
for (auto& tile : tiles) {
HexRenderData data = HexRenderData(hexModel, tile.worldPos, tile.isHighlighted);
HexRenderData data;
if (tile.resourceType == RessourceType::WOOD) {
data = HexRenderData(woodModel, tile.worldPos, tile.isHighlighted);
} else {
data = HexRenderData(hexModel, tile.worldPos, tile.isHighlighted);
}
renderData.push_back(data);
}
return renderData;

View File

@ -16,7 +16,7 @@ public:
std::vector<Area> areas;
std::vector<HexTile> tiles;
std::vector<HexRenderData> getTerrainRenderData(const std::shared_ptr<TexturedModel>& hexModel);
std::vector<HexRenderData> getTerrainRenderData(const std::shared_ptr<TexturedModel> &hexModel, const std::shared_ptr<TexturedModel> &woodModel);
};

View File

@ -5,6 +5,7 @@
#ifndef MAPGENERATOR_H
#define MAPGENERATOR_H
#include <cmath>
#include <random>
#include "HexTile.h"
#include "Map.h"
@ -12,6 +13,12 @@
class MapGenerator {
public:
static void generateHexMap(Map& map, int width, int height, float hexRadius) {
// Zufallsgenerator initialisieren (einmal)
std::random_device rd; // Zufälliger Seed
std::mt19937 gen(rd()); // Mersenne Twister Generator
// Verteilung definieren: hier z.B. 0 bis 9
std::uniform_real_distribution<float> dis(0.0f, 1.0f);
map.tiles.clear();
float xOffset = hexRadius * std::sqrt(3.0f);
@ -29,6 +36,11 @@ public:
tile.worldPos = glm::vec3(x, 0.0f, z);
tile.radius = hexRadius;
float randomValue = dis(gen);
if (randomValue < 0.5f) {
tile.resourceType = RessourceType::WOOD;
}
map.tiles.push_back(tile);
}
}