ADD: Forest Texture

This commit is contained in:
sebastian 2026-02-08 10:34:06 +01:00
parent 66f7d112a1
commit 6833f899b4
11 changed files with 55 additions and 0 deletions

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<?xml version="1.0"?>
<materialx version="1.39" fileprefix="./">
<open_pbr_surface ypos="-1.879310" type="surfaceshader" xpos="6.159420" name="Ground053_1K_JPG_OpenPbrSurface">
<input nodename="Ground053_1K_JPG_Color" type="color3" name="base_color" />
<input nodename="NormalMap" type="vector3" name="geometry_normal" />
<input nodename="Ground053_1K_JPG_Roughness" type="float" name="specular_roughness" />
</open_pbr_surface>
<surfacematerial ypos="0.000000" type="material" xpos="8.695652" name="Ground053_1K_JPG">
<input nodename="Ground053_1K_JPG_OpenPbrSurface" type="surfaceshader" name="surfaceshader" />
<input nodename="displacement" type="displacementshader" name="displacementshader" />
</surfacematerial>
<tiledimage ypos="-3.103448" type="color3" xpos="3.623188" name="Ground053_1K_JPG_Color">
<input value="Ground053_1K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<tiledimage ypos="5.163793" type="float" xpos="3.623188" name="Ground053_1K_JPG_Displacement">
<input value="Ground053_1K-JPG_Displacement.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<displacement ypos="1.879310" type="displacementshader" xpos="6.159420" name="displacement">
<input nodename="Ground053_1K_JPG_Displacement" type="float" name="displacement" />
<input value="1.0" type="float" name="scale" />
</displacement>
<tiledimage ypos="0.879310" type="vector3" xpos="1.086957" name="Ground053_1K_JPG_NormalGL">
<input value="Ground053_1K-JPG_NormalGL.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<normalmap ypos="3.586207" type="vector3" xpos="3.623188" name="NormalMap">
<input nodename="Ground053_1K_JPG_NormalGL" type="vector3" name="in" />
<input value="1.0" type="float" name="scale" />
</normalmap>
<tiledimage ypos="-0.413793" type="float" xpos="3.623188" name="Ground053_1K_JPG_Roughness">
<input value="Ground053_1K-JPG_Roughness.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
</materialx>

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[gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="acg_uh7fxg5d"]
[ext_resource type="Texture2D" uid="uid://acg_q9u0wnvp" id="Color" path="./Ground053_1K-JPG_Color.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_tk71zjuc" id="AmbientOcclusion" path="./Ground053_1K-JPG_AmbientOcclusion.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_19o8rluy" id="Displacement" path="./Ground053_1K-JPG_Displacement.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_cw2t35rq" id="Roughness" path="./Ground053_1K-JPG_Roughness.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_fa7my4xk" id="NormalGL" path="./Ground053_1K-JPG_NormalGL.jpg"]
[resource]
albedo_texture = ExtResource("Color")
ao_enabled = true
ao_texture = ExtResource("AmbientOcclusion")
ao_texture_channel = 4
roughness_texture = ExtResource("Roughness")
roughness_texture_channel = 4
normal_texture = ExtResource("NormalGL")
normal_enabled = true
heightmap_texture = ExtResource("Displacement")
heightmap_scale = 1.0
heightmap_enabled = true

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