ADD: Implement RessourceWidgetFactory

This commit is contained in:
sebastian 2026-02-13 15:45:40 +01:00
parent a06d649f99
commit 8c50f61d5f
10 changed files with 70 additions and 26 deletions

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@ -149,6 +149,8 @@ add_executable(Dicewars_Siedler src/main.cpp
src/engine/renderer/model/GUIText.h
src/game/ui/components/UiRessourceWidget.cpp
src/game/ui/components/UiRessourceWidget.h
src/game/ui/components/factorys/RessourceWidgetFactory.cpp
src/game/ui/components/factorys/RessourceWidgetFactory.h
)
target_include_directories(Dicewars_Siedler PRIVATE

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@ -12,7 +12,7 @@
Texture2D TextureLoader::loadTexture(const std::string &path) {
Texture2D texture;
stbi_set_flip_vertically_on_load(true);
stbi_set_flip_vertically_on_load(false);
texture.pixels = stbi_load(
path.c_str(),

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@ -14,6 +14,7 @@
#include "../engine/renderer/loader/Loader.h"
#include "../engine/renderer/model/GUITexture.h"
#include "ui/components/UiRessourceWidget.h"
#include "ui/components/factorys/RessourceWidgetFactory.h"
UILayer::UILayer() {
Loader& loader = Loader::instance();
@ -69,33 +70,18 @@ void UILayer::onAttach() {
inventoryContainer->getLayoutStyle().alignItems = AlignItems::Center;
smallFont =std::make_unique<Font>("/usr/share/fonts/TTF/DejaVuSans.ttf", 18);
LayoutStyle iconStyle;
iconStyle.width = SizeValue(60.f, SizeUnit::Pixels);
iconStyle.height = SizeValue(60.f,SizeUnit::Pixels);
LayoutStyle textStyle;
textStyle.margin.top = {2.f, SizeUnit::Pixels};
textStyle.width = SizeValue(1.f, SizeUnit::Percent);
textStyle.height = SizeValue(30.f, SizeUnit::Percent); // Rest für Text
LayoutStyle containerStyle;
containerStyle.width = SizeValue(60.f, SizeUnit::Pixels); // genug Platz für Icon + Text
containerStyle.height = SizeValue(60.f, SizeUnit::Pixels);
containerStyle.flexDirection = FlexDirection::Column;
containerStyle.alignItems = AlignItems::Center; // ganz wichtig für horizontale Zentrierung
LayoutStyle container2Style;
container2Style.width = SizeValue(60.f, SizeUnit::Pixels); // genug Platz für Icon + Text
container2Style.height = SizeValue(60.f, SizeUnit::Pixels);
container2Style.flexDirection = FlexDirection::Column;
container2Style.alignItems = AlignItems::Center; // ganz wichtig für horizontale Zentrierung
container2Style.margin.left = {10.f, SizeUnit::Pixels};
auto wood_widget = std::make_unique<UiRessourceWidget>(Loader::instance().loadTextureFromFile("assets/ui/ressource-icons/wood-log.png").getTextureID(), 10, *smallFont, containerStyle, iconStyle, textStyle);
auto stone_widget = std::make_unique<UiRessourceWidget>(Loader::instance().loadTextureFromFile("assets/ui/ressource-icons/granite.png").getTextureID(), 1139, *smallFont, containerStyle, iconStyle, textStyle);
auto wood_widget = RessourceWidgetFactory::create("assets/ui/ressource-icons/wood-log.png", 10, *smallFont, 0.0f);
auto stone_widget = RessourceWidgetFactory::create("assets/ui/ressource-icons/granite.png", 1139, *smallFont, 20.0f);
auto bread_widget = RessourceWidgetFactory::create("assets/ui/ressource-icons/bread.png", 10, *smallFont, 20.0f);
auto human_widget = RessourceWidgetFactory::create("assets/ui/ressource-icons/humans.png", 10, *smallFont, 20.0f);
auto military_widget = RessourceWidgetFactory::create("assets/ui/ressource-icons/swords.png", 10, *smallFont, 20.0f);
rootContainer->addChild(std::move(wood_widget));
rootContainer->addChild(std::move(stone_widget));
rootContainer->addChild(std::move(bread_widget));
rootContainer->addChild(std::move(human_widget));
rootContainer->addChild(std::move(military_widget));
}

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@ -6,7 +6,7 @@
#include "../../../engine/core/gui/uiComponent/UiText.h"
UiRessourceWidget::UiRessourceWidget(GLuint iconTextureID, int amount, Font &font, LayoutStyle &containerStyle,
UiRessourceWidget::UiRessourceWidget(GLuint iconTextureID, int amount, Font &font, const LayoutStyle &containerStyle,
LayoutStyle &iconStyle, LayoutStyle &textStyle) : UiComponent(containerStyle) {
icon = std::make_unique<UiImage>(iconTextureID, iconStyle);

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@ -6,12 +6,13 @@
#define DICEWARS_SIEDLER_UIRESSOURCEWIDGET_H
#include "../../../engine/core/gui/uiComponent/UiComponent.h"
#include "../../../engine/core/gui/uiComponent/UiImage.h"
#include "../../../engine/core/gui/uiComponent/UiText.h"
#include "../../../engine/core/gui/uiMain/UiContainer.h"
class UiRessourceWidget : public UiComponent {
public:
UiRessourceWidget(GLuint iconTextureID, int amount, Font& font, LayoutStyle& containerStyle, LayoutStyle& iconStyle, LayoutStyle& textStyle);
UiRessourceWidget(GLuint iconTextureID, int amount, Font& font, const LayoutStyle& containerStyle, LayoutStyle& iconStyle, LayoutStyle& textStyle);
void setAmount(int newAmount);
private:
std::unique_ptr<UiImage> icon;

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@ -0,0 +1,36 @@
//
// Created by sebastian on 13.02.26.
//
#include "RessourceWidgetFactory.h"
#include "../UiRessourceWidget.h"
#include "../../../../engine/renderer/loader/Loader.h"
std::unique_ptr<UiRessourceWidget> RessourceWidgetFactory::create(const std::string &iconPath, int amount, Font &font, float marginLeft) {
LayoutStyle iconStyle;
iconStyle.width = SizeValue(40.f, SizeUnit::Pixels);
iconStyle.height = SizeValue(40.f,SizeUnit::Pixels);
LayoutStyle textStyle;
textStyle.margin.top = {2.f, SizeUnit::Pixels};
textStyle.width = SizeValue(1.f, SizeUnit::Percent);
textStyle.height = SizeValue(30.f, SizeUnit::Percent);
LayoutStyle containerStyle;
containerStyle.width = SizeValue(60.f, SizeUnit::Pixels);
containerStyle.height = SizeValue(60.f, SizeUnit::Pixels);
containerStyle.flexDirection = FlexDirection::Column;
containerStyle.alignItems = AlignItems::Center;
if (marginLeft > 0.0f) {
containerStyle.margin.left = {marginLeft, SizeUnit::Pixels};
}
GLuint textureID = Loader::instance().loadTextureFromFile(iconPath).getTextureID();
return std::make_unique<UiRessourceWidget>(
Loader::instance().loadTextureFromFile(iconPath).getTextureID(),
amount, font, containerStyle, iconStyle, textStyle
);
}

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@ -0,0 +1,19 @@
//
// Created by sebastian on 13.02.26.
//
#ifndef DICEWARS_SIEDLER_RESSOURCEWIDGETFACTORY_H
#define DICEWARS_SIEDLER_RESSOURCEWIDGETFACTORY_H
#include <memory>
class UiRessourceWidget;
class Font;
class RessourceWidgetFactory {
public:
static std::unique_ptr<UiRessourceWidget> create(const std::string& iconPath, int amount, Font& font, float marginLeft = 0.0);
};
#endif //DICEWARS_SIEDLER_RESSOURCEWIDGETFACTORY_H