diff --git a/assets/shaders/fragmentShader.glsl b/assets/shaders/fragmentShader.glsl index c8552da..635c046 100644 --- a/assets/shaders/fragmentShader.glsl +++ b/assets/shaders/fragmentShader.glsl @@ -10,8 +10,6 @@ uniform sampler2D textureSampler; uniform vec3 lightColor; void main(void) { - - vec3 unitNormal = normalize(surfaceNormal); vec3 unitToLightDir = normalize(toLightVector);