UPD: Destroy Preview Entity when its not needed
This commit is contained in:
parent
9602197cb8
commit
ae618b628b
@ -123,6 +123,7 @@ void GameLayer::onUpdate()
|
|||||||
|
|
||||||
if (Application::getInstance().keyboard->keyPressEvent(GLFW_KEY_ESCAPE)) {
|
if (Application::getInstance().keyboard->keyPressEvent(GLFW_KEY_ESCAPE)) {
|
||||||
gameMode->resetActiveBuilding();
|
gameMode->resetActiveBuilding();
|
||||||
|
BuildPreviewSystem::disableBuildPreview(*entityManager);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -90,6 +90,6 @@ void BuildPreviewSystem::updateBuildPreview(EntityManager &em, GameMode &gameMod
|
|||||||
|
|
||||||
void BuildPreviewSystem::disableBuildPreview(EntityManager &em) {
|
void BuildPreviewSystem::disableBuildPreview(EntityManager &em) {
|
||||||
if (previewEntity != 0) {
|
if (previewEntity != 0) {
|
||||||
//em.destroyEntity(previewEntity);
|
em.destroyEntity(previewEntity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user