diff --git a/assets/shaders/fragmentShader.glsl b/assets/shaders/fragmentShader.glsl index 635c046..5a6365d 100644 --- a/assets/shaders/fragmentShader.glsl +++ b/assets/shaders/fragmentShader.glsl @@ -14,7 +14,7 @@ void main(void) { vec3 unitToLightDir = normalize(toLightVector); float cosTheta = dot(unitNormal, unitToLightDir); - float brightness = max(cosTheta, 0.0); + float brightness = max(cosTheta, 0.2); vec3 diffuse = brightness * lightColor; outColor = vec4(diffuse, 1.0f) * texture(textureSampler, pass_textureCoords); } \ No newline at end of file