From b1111d339e85f9f016a171e1fa8cf05ec2a07c41 Mon Sep 17 00:00:00 2001 From: sebastian Date: Sun, 8 Feb 2026 07:46:54 +0100 Subject: [PATCH] ADD: Ambient Lightning --- assets/shaders/fragmentShader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/assets/shaders/fragmentShader.glsl b/assets/shaders/fragmentShader.glsl index 635c046..5a6365d 100644 --- a/assets/shaders/fragmentShader.glsl +++ b/assets/shaders/fragmentShader.glsl @@ -14,7 +14,7 @@ void main(void) { vec3 unitToLightDir = normalize(toLightVector); float cosTheta = dot(unitNormal, unitToLightDir); - float brightness = max(cosTheta, 0.0); + float brightness = max(cosTheta, 0.2); vec3 diffuse = brightness * lightColor; outColor = vec4(diffuse, 1.0f) * texture(textureSampler, pass_textureCoords); } \ No newline at end of file