diff --git a/src/engine/renderer/MinimapRenderer.cpp b/src/engine/renderer/MinimapRenderer.cpp index cb3a503..5d822d5 100644 --- a/src/engine/renderer/MinimapRenderer.cpp +++ b/src/engine/renderer/MinimapRenderer.cpp @@ -62,7 +62,8 @@ void MinimapRenderer::prepareShader() { ); glm::mat4 view = glm::lookAt(mapCenter + glm::vec3(0,50,0), mapCenter, glm::vec3(0,0,1)); - glm::mat4 proj = glm::ortho(-mapWidth * 0.5f, mapWidth * 0.5f, -mapHeight * 0.5f, mapHeight * 0.5f, -100.f, 100.0f); + float zoom = 1.2f; // >1 = weiter raus, <1 = näher ran + glm::mat4 proj = glm::ortho(-mapWidth * 0.5f * zoom, mapWidth * 0.5f * zoom, -mapHeight * 0.5f * zoom, mapHeight * 0.5f * zoom, -100.f, 100.0f); minimapShader.loadViewProjectionMatrix(proj * view); }