// // Created by sebastian on 13.02.26. // #ifndef DICEWARS_SIEDLER_RESSOURCEWIDGETFACTORY_H #define DICEWARS_SIEDLER_RESSOURCEWIDGETFACTORY_H #include class UiRessourceWidget; class Font; class RessourceWidgetFactory { public: static std::unique_ptr create(const std::string &iconName, const std::string &textureName, int amount, float marginLeft = 0.0); }; #endif //DICEWARS_SIEDLER_RESSOURCEWIDGETFACTORY_H