// // Created by sebastian on 23.12.25. // #include "Application.h" #include "../layer/Layer.h" #include "../platform/glfw/InputManager.h" Application* Application::instance = nullptr; void Application::pushLayer(Layer* layer) { layers.push_back(layer); layer->onAttach(); } Application::Application() { instance = this; WindowProps window_props = WindowProps(); window_props.Width = 1280; window_props.Height = 720; window_props.Title = "DiceSettlers v0.0.1"; window_props.VSync = true; window.reset(Window::Create(window_props)); } Application::~Application() { } void Application::run() { while (!window->shouldClose()) { for (Layer* layer : layers) { layer->onUpdate(); } window->OnUpdate(); InputManager::update(); } } Application& Application::getInstance() { return *instance; }