// // Created by sebastian on 10.02.26. // #include "UiContainer.h" UiContainer::UiContainer(){ uiPositioner.screenSpace.set(0.f, 0.f, 1.f, 1.f); } void UiContainer::setBackgroundTexture(GLuint textureID) { backgroundTextureID = textureID; } bool UiContainer::isMouseOver(float mouseX, float mouseY) { for (const auto &child : children) { if (child->isMouseOver(mouseX, mouseY)) return true; } return false; } void UiContainer::onUpdate(float x) { } void UiContainer::onCollectRenderData(UiRenderBundle& renderBundle) { if (backgroundTextureID.has_value()) { GUITextureBuilder builder = GUITextureBuilder(); builder.Foreground(backgroundTextureID.value()); builder.Scale(glm::vec2(uiPositioner.screenSpace.width, uiPositioner.screenSpace.height)); builder.Position(glm::vec2(uiPositioner.screenSpace.x, uiPositioner.screenSpace.y)); renderBundle.addGUITexture(std::make_shared(builder.Build())); } }