// // Created by sebastian on 13.02.26. // #ifndef DICEWARS_SIEDLER_BUILDINGDEFINITION_H #define DICEWARS_SIEDLER_BUILDINGDEFINITION_H #include "../ecs/components/BuildingComponent.h" struct BuildingDefinition { BuildingType type; std::vector allowedTileResources; std::unordered_map resourceCosts; std::string model; }; #endif //DICEWARS_SIEDLER_BUILDINGDEFINITION_H