// // Created by sebastian on 08.02.26. // #ifndef HEXMODELFACTORY_H #define HEXMODELFACTORY_H #include "HexTile.h" #include "../../engine/renderer/model/RawModel.h" #include "../../engine/renderer/model/TexturedModel.h" class Loader; class HexModelFactory { public: static TexturedModel createTexturedHexModel(Loader& loader, float radius, RessourceType ressourceType); private: static RawModel createHexRawModel(Loader& loader, float radius = 1.0f); }; #endif //HEXMODELFACTORY_H