// // Created by sebastian on 23.12.25. // #ifndef DICEWARS_SIEDLER_WINDOW_H #define DICEWARS_SIEDLER_WINDOW_H #include #include "glad/glad.h" #include #include struct WindowProps { std::string Title; uint32_t Width; uint32_t Height; bool VSync = true; }; class Window { public: virtual ~Window() = default; virtual void OnUpdate() = 0; virtual uint32_t GetWidth() const = 0; virtual uint32_t GetHeight() const = 0; virtual void* GetNativeWindow() const = 0; static Window* Create(const WindowProps& props); virtual bool shouldClose() const = 0; }; #endif //DICEWARS_SIEDLER_WINDOW_H