// // Created by sebastian on 24.12.25. // #ifndef DICEWARS_SIEDLER_RENDERER_H #define DICEWARS_SIEDLER_RENDERER_H #include "../layer/entities/Entity.h" #include "model/RawModel.h" #include "model/TexturedModel.h" #include "shaders/StaticShader.h" class Renderer { public: void prepare(); void renderFrame(const Entity &entity); private: void renderRawModel(const Entity &entity); StaticShader staticShader; }; #endif //DICEWARS_SIEDLER_RENDERER_H