// // Created by sebastian on 08.02.26. // #include "GameMode.h" #include #include #include "player/Player.h" GameMode::GameMode() { addPlayer(0, "Player 1"); } bool GameMode::canBuild(PlayerID player, BuildingType buildingType) { int woodCost = 10; if (!players[player].getInventory()->hasEnough(RessourceType::WOOD, woodCost)) { std::cout << "Not enough wood" << std::endl; return false; } return true; } void GameMode::build(PlayerID player, EntityID tileEntity, BuildingType buildingType) { if (canBuild(player, buildingType)) { players[player].getInventory()->spend(RessourceType::WOOD, 10); } } void GameMode::addPlayer(PlayerID playerID, std::string name) { PlayerID id = static_cast(players.size()); players[id] = Player(id, name); } PlayerID GameMode::getCurrentPlayer() { return 0; }