// // Created by sebastian on 10.02.26. // #include "Font.h" #include #include Font::Font(const std::string &fontPath, unsigned int fontSize) { if (FT_Init_FreeType(&ft)) throw std::runtime_error("Could not init FreeType"); if (FT_New_Face(ft, fontPath.c_str(), 0, &face)) throw std::runtime_error("Failed to load font"); FT_Set_Pixel_Sizes(face, 0, fontSize); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // 1 byte per pixel for (unsigned char c = 0; c < 128; c++) { if (FT_Load_Char(face, c, FT_LOAD_RENDER)) { std::cerr << "Failed to load char: " << (int)c << "\n"; continue; } GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, face->glyph->bitmap.width, face->glyph->bitmap.rows, 0, GL_RED, GL_UNSIGNED_BYTE, face->glyph->bitmap.buffer); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); Character character = { texture, {face->glyph->bitmap.width, face->glyph->bitmap.rows}, {face->glyph->bitmap_left, face->glyph->bitmap_top}, static_cast(face->glyph->advance.x) }; characters.insert({c, character}); } FT_Done_Face(face); FT_Done_FreeType(ft); } Font::Character Font::getCharacter(char c) const { unsigned char uc = static_cast(c); auto it = characters.find(uc); if (it != characters.end()) return it->second; else throw std::runtime_error("Character not loaded: " + std::to_string(uc)); }