// // Created by sebastian on 09.02.26. // #ifndef GUIRENDERER_H #define GUIRENDERER_H #include #include #include "components/UiRenderBundle.h" #include "model/GUITexture.h" #include "model/RawModel.h" #include "shaders/GUIShader.h" class Loader; class GUIRenderer { private: std::unique_ptr rawModel; public: GUIShader guiShader; explicit GUIRenderer(Loader& loader); void render(std::vector> &gui_textures); void cleanUp(); }; #endif //GUIRENDERER_H