// // Created by sebastian on 09.02.26. // #ifndef GUITEXTURE_H #define GUITEXTURE_H #include "glad/glad.h" #include "glm/vec2.hpp" #include "glm/vec3.hpp" class GUITexture { private: const GLuint textureID; const glm::vec2 position; const glm::vec2 scale; float brightness = 1.0f; float tintStrength = 0.0f; glm::vec3 tintColor = glm::vec3(0.3, 0.6, 1.0); public: GUITexture(GLuint textureID, glm::vec2 position, glm::vec2 scale); GUITexture(GLuint textureID, glm::vec2 position, glm::vec2 scale, float brightness, glm::vec3 tintColor, float tintStrength); [[nodiscard]] GLuint getTextureID() const {return textureID;} [[nodiscard]] glm::vec2 getPosition() const {return position;} [[nodiscard]] glm::vec2 getScale() const {return scale;} [[nodiscard]] float getBrightness() const {return brightness;} [[nodiscard]] glm::vec3 getTintColor() const {return tintColor;} [[nodiscard]] float getTintStrength() const {return tintStrength;} }; #endif //GUITEXTURE_H