// // Created by sebastian on 10.02.26. // #ifndef DICEWARS_SIEDLER_UIIMAGE_H #define DICEWARS_SIEDLER_UIIMAGE_H #include "UiComponent.h" class UiImage : public UiComponent { public: UiImage(GLuint textureID, const LayoutStyle& style) : textureID(textureID), UiComponent(style) { }; protected: void onCollectRenderData(UiRenderBundle& renderBundle) override; private: GLuint textureID; }; #endif //DICEWARS_SIEDLER_UIIMAGE_H