// // Created by sebastian on 14.02.26. // #ifndef DICEWARS_SIEDLER_WORLDSPRITECOMPONENT_H #define DICEWARS_SIEDLER_WORLDSPRITECOMPONENT_H #include #include "Component.h" #include "../../renderer/model/TexturedModel.h" #include "glm/vec2.hpp" class WorldSpriteComponent : public Component { public: std::string iconName; std::shared_ptr texture; glm::vec3 offset = {0.f, 6.0f, 0.f}; glm::vec2 scale = glm::vec2(2.f); bool billboard = true; float alpha = 1.0f; }; #endif //DICEWARS_SIEDLER_WORLDSPRITECOMPONENT_H