Dicewars-Siedler/assets/shaders/textFragmentShader.glsl
2026-02-11 22:36:03 +01:00

14 lines
219 B
GLSL

#version 400 core
in vec2 pass_texCoords;
out vec4 outColor;
uniform sampler2D text;
uniform vec3 textColor;
void main() {
float alpha = texture(text, pass_texCoords).r;
outColor = vec4(textColor, alpha);
}