Dicewars-Siedler/assets/shaders/minimapVertexShader.glsl
2026-02-14 20:52:30 +01:00

11 lines
231 B
GLSL

#version 400 core
layout(location = 0) in vec3 position;
uniform mat4 transformationMatrix;
uniform mat4 viewProjectionMatrix;
void main() {
gl_Position = viewProjectionMatrix * transformationMatrix * vec4(position, 1.0);
}