Dicewars-Siedler/src/engine/renderer/loader/AssetManager.h
Sebastian Böckelmann 89e98d0f88
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ADD: Upload Intermediate Assets to GPU, closes #18
2026-04-21 09:05:09 +02:00

49 lines
2.1 KiB
C++

//
// Created by sebastian on 08.02.26.
//
#ifndef ASSETMANAGER_H
#define ASSETMANAGER_H
#include <memory>
#include <unordered_map>
#include "json.hpp"
#include "../model/TexturedModel.h"
#include "Loader.h"
#include "Texture2D.h"
#include "../../core/gui/text/UiTheme.h"
#include "../model/ModelStages.h"
class Font;
class AssetManager {
public:
static std::shared_ptr<TexturedModel> loadModel(const std::string& name, const std::string& objPath, const std::string& texturePath, Loader& loader);
static std::shared_ptr<TexturedModel> getModel(const std::string& name);
static void insertGeneratedModel(const std::string& name, std::shared_ptr<TexturedModel> model);
static void loadAsset(const std::string& assetPath, Loader& loader);
static std::shared_ptr<ModelStages> getModelStages(const std::string& modelName);
static std::shared_ptr<ModelStageConfiguration> getModelStageConfiguration(const std::string& modelName, const std::string& stageName);
static std::shared_ptr<ModelTexture> loadTexture(const std::string &name, const std::string &texturePath, Loader &loader);
static std::shared_ptr<ModelTexture> getTexture(const std::string& texturePath);
static std::shared_ptr<UiTheme> getUiTheme(const std::string& themeName);
static std::shared_ptr<UiTheme> loadUiTheme(const std::string& themeName, const std::string& themePath);
static void insertLoadedTexture(const std::string& name, const Texture2D& texture);
static void insertTexturedModel(const std::string & name, const TexturedModel & textured_model);
static void insertModelStages(const std::string &name, ModelStages modelStages);
private:
static inline std::unordered_map<std::string, std::shared_ptr<TexturedModel>> models;
static inline std::unordered_map<std::string, std::shared_ptr<ModelStages>> modelsWithStages;
static inline std::unordered_map<std::string, std::shared_ptr<ModelTexture>> textures;
static inline std::unordered_map<std::string, std::shared_ptr<UiTheme>> uiThemes;
static nlohmann::json readJsonFile(const std::string &path);
};
#endif //ASSETMANAGER_H