53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
//
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// Created by sebastian on 10.02.26.
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//
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#ifndef DICEWARS_SIEDLER_UICOMPONENT_H
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#define DICEWARS_SIEDLER_UICOMPONENT_H
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#include <memory>
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#include <vector>
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#include "layout/UiPositioner.h"
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#include "UiRenderBundle.h"
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#include "../../../renderer/model/GUITexture.h"
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enum class UiState {
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NORMAL, HOVERED, PRESSED
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};
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class UiComponent {
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public:
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UiComponent() :uiPositioner(*this) {};
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UiComponent(const LayoutStyle& layout) : uiPositioner(*this, layout) {};
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virtual ~UiComponent() = default;
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void addChild(std::unique_ptr<UiComponent> child);
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void setVisible(bool visible);
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[[nodiscard]] bool isVisible() const;
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void update(float delta);
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void collectRenderData(UiRenderBundle& uiRenderBundle);
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virtual bool isMouseOver(float mouseX, float mouseY);
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UiComponent* parent = nullptr;
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UiPositioner uiPositioner;
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std::vector<std::unique_ptr<UiComponent>> children;
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LayoutStyle& getLayoutStyle() {
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return uiPositioner.getLayout();
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}
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void setLayoutStyle(const LayoutStyle& style) {
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uiPositioner.setLayout(style);
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}
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[[nodiscard]] bool isHovered() const { return state == UiState::HOVERED; }
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virtual void onClick() {};
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protected:
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bool visible = true;
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UiState state = UiState::NORMAL;
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virtual void onUpdate(float );
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virtual void onCollectRenderData(UiRenderBundle& uiRenderBundle) {}
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};
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#endif //DICEWARS_SIEDLER_UICOMPONENT_H
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