Dicewars-Siedler/assets/shaders/worldSpriteVertexShader.glsl
2026-02-14 14:42:29 +01:00

15 lines
311 B
GLSL

#version 400 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texCoords;
out vec2 passTexCoords;
uniform mat4 projectionViewMatrix;
uniform mat4 modelMatrix;
void main() {
gl_Position = projectionViewMatrix * modelMatrix * vec4(position, 1.0);
passTexCoords = texCoords;
}