Dicewars-Siedler/assets/shaders/fragmentShader.glsl
2026-02-07 17:15:19 +01:00

11 lines
182 B
GLSL

#version 400 core
in vec2 pass_textureCoords;
out vec4 outColor;
uniform sampler2D textureSampler;
void main(void) {
outColor = texture(textureSampler, pass_textureCoords);
}