Dicewars-Siedler/assets/shaders/worldSpriteFragmentShader.glsl
2026-02-14 14:42:29 +01:00

13 lines
232 B
GLSL

#version 400 core
in vec2 passTexCoords;
out vec4 outColor;
uniform sampler2D spriteTexture;
uniform float alpha;
void main() {
vec4 tex = texture(spriteTexture, passTexCoords);
outColor = vec4(tex.rgb, tex.a * alpha);
}