Dicewars-Siedler/assets/shaders/guiVertexShader.glsl
2026-02-09 20:35:54 +01:00

12 lines
264 B
GLSL

#version 400 core
in vec2 position;
out vec2 textureCoords;
uniform mat4 transformationMatrix;
void main(void) {
gl_Position = transformationMatrix * vec4(position, 0.0, 1.0);
textureCoords = vec2((position.x + 1.0)/ 2.0, 1 - (position.y + 1.0)/2.0);
}