Dicewars-Siedler/assets/shaders/vertexShader.glsl
2026-01-04 17:58:55 +01:00

12 lines
169 B
GLSL

#version 400 core
in vec3 position;
out vec3 color;
void main()
{
gl_Position = vec4(position, 1.0);
color = vec3(position.x + 0.5, 1.0, position.y + 0.5);
}