12 lines
169 B
GLSL
12 lines
169 B
GLSL
#version 400 core
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in vec3 position;
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out vec3 color;
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void main()
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{
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gl_Position = vec4(position, 1.0);
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color = vec3(position.x + 0.5, 1.0, position.y + 0.5);
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}
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