Dicewars-Siedler/assets/shaders/textFragmentShader.glsl
Sebastian Böckelmann 8d6a314a3c
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ADD: Dimming Text
2026-04-25 10:51:48 +02:00

16 lines
271 B
GLSL

#version 400 core
in vec2 pass_texCoords;
out vec4 outColor;
uniform sampler2D text;
uniform vec3 textColor;
uniform float dimFactor;
void main() {
float alpha = texture(text, pass_texCoords).r;
outColor = vec4(textColor, alpha);
outColor *= dimFactor;
}