15 lines
304 B
C++
15 lines
304 B
C++
//
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// Created by sebastian on 24.12.25.
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//
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#include "StaticShader.h"
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StaticShader::StaticShader() : ShaderProgram(VERTEX_FILE, FRAGMENT_FILE) {
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StaticShader::bindAttributes();
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}
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void StaticShader::bindAttributes() const {
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bindAttribute(0, "position");
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bindAttribute(1, "textureCoords");
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}
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