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Component.cpp
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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Component.h
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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EntityManager.cpp
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
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EntityManager.h
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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ModelComponent.cpp
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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ModelComponent.h
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ADD: Update ModelStages based in ModelParams
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2026-02-14 08:35:32 +01:00 |
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ModelStateComponent.cpp
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
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ModelStateComponent.h
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ADD: Update ModelStages based in ModelParams
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2026-02-14 08:35:32 +01:00 |
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RenderStateComponent.cpp
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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RenderStateComponent.h
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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RenderSystem.cpp
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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RenderSystem.h
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ADD: Update ModelStages based in ModelParams
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2026-02-14 08:35:32 +01:00 |
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TileRenderComponent.cpp
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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TileRenderComponent.h
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ADD: Introduce Ownership to tiles
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2026-02-14 17:17:05 +01:00 |
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TransformComponent.cpp
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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TransformComponent.h
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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WorldSpriteComponent.cpp
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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WorldSpriteComponent.h
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ADD: Create WorldSprits when Inventory of Building is full
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2026-02-14 16:16:29 +01:00 |