Dicewars-Siedler/src/engine/core/ECS
2026-02-21 10:36:37 +01:00
..
Component.cpp UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
Component.h UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
EntityManager.cpp ADD: Introduce ModelStages to ModelComponent and refactor EntityManager 2026-02-14 08:06:19 +01:00
EntityManager.h ADD: Upgrade buildings 2026-02-21 07:09:44 +01:00
ModelComponent.cpp UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
ModelComponent.h ADD: Update ModelStages based in ModelParams 2026-02-14 08:35:32 +01:00
ModelStateComponent.cpp ADD: Introduce ModelStages to ModelComponent and refactor EntityManager 2026-02-14 08:06:19 +01:00
ModelStateComponent.h ADD: Update ModelStages based in ModelParams 2026-02-14 08:35:32 +01:00
RenderStateComponent.cpp ADD: Building Preview 2026-02-21 10:36:37 +01:00
RenderStateComponent.h ADD: Building Preview 2026-02-21 10:36:37 +01:00
RenderSystem.cpp ADD: Building Preview 2026-02-21 10:36:37 +01:00
RenderSystem.h ADD: Update ModelStages based in ModelParams 2026-02-14 08:35:32 +01:00
TileRenderComponent.cpp UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
TileRenderComponent.h ADD: Introduce Ownership to tiles 2026-02-14 17:17:05 +01:00
TransformComponent.cpp UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
TransformComponent.h UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
WorldSpriteComponent.cpp ADD: Basic WorldSpriteSystem 2026-02-14 14:42:29 +01:00
WorldSpriteComponent.h ADD: Create WorldSprits when Inventory of Building is full 2026-02-14 16:16:29 +01:00