Dicewars-Siedler/assets/shaders/textVertexShader.glsl
2026-02-11 22:36:03 +01:00

13 lines
261 B
GLSL

#version 400 core
layout(location = 0) in vec4 vertices;
out vec2 pass_texCoords;
uniform mat4 projectionMatrix;
void main() {
gl_Position = projectionMatrix * vec4(vertices.x, vertices.y, 0.0, 1.0);
pass_texCoords = vec2(vertices.z, vertices.w);
}