188 lines
7.5 KiB
CMake
188 lines
7.5 KiB
CMake
cmake_minimum_required(VERSION 3.31)
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project(Dicewars_Siedler)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(OpenGL REQUIRED)
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add_subdirectory(lib/glfw)
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add_library(glad STATIC
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lib/glad/src/glad.c
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)
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target_include_directories(glad PUBLIC
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lib/glad/include
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)
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find_package(Freetype REQUIRED)
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include_directories(${FREETYPE_INCLUDE_DIRS})
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add_executable(Dicewars_Siedler src/main.cpp
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src/engine/core/Window.cpp
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src/engine/core/Window.h
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src/engine/platform/glfw/GLFWWindow.cpp
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src/engine/platform/glfw/GLFWWindow.h
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src/engine/core/Application.cpp
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src/engine/core/Application.h
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src/game/DicewarsApp.cpp
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src/game/DicewarsApp.h
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src/engine/renderer/model/RawModel.cpp
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src/engine/renderer/model/RawModel.h
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src/engine/renderer/loader/Loader.cpp
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src/engine/renderer/loader/Loader.h
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src/engine/renderer/Renderer.cpp
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src/engine/renderer/Renderer.h
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src/engine/layer/Layer.cpp
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src/engine/layer/Layer.h
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src/game/GameLayer.cpp
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src/game/GameLayer.h
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src/engine/renderer/shaders/ShaderProgram.cpp
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src/engine/renderer/shaders/ShaderProgram.h
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src/engine/renderer/shaders/StaticShader.cpp
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src/engine/renderer/shaders/StaticShader.h
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src/engine/renderer/loader/Texture2D.h
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src/engine/renderer/loader/TextureLoader.cpp
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src/engine/renderer/loader/TextureLoader.h
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src/engine/renderer/textures/ModelTexture.cpp
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src/engine/renderer/textures/ModelTexture.h
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src/engine/renderer/model/TexturedModel.cpp
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src/engine/renderer/model/TexturedModel.h
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src/engine/toolbox/MathUtils.h
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src/engine/layer/entities/Entity.cpp
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src/engine/layer/entities/Entity.h
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src/engine/layer/entities/Camera.cpp
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src/engine/layer/entities/Camera.h
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src/engine/platform/glfw/InputManager.cpp
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src/engine/platform/glfw/InputManager.h
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src/engine/renderer/loader/OBJLoader.cpp
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src/engine/renderer/loader/OBJLoader.h
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src/engine/layer/entities/Light.cpp
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src/engine/layer/entities/Light.h
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src/engine/platform/glfw/MousePicker.cpp
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src/engine/platform/glfw/MousePicker.h
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src/game/hexWorld/Map.cpp
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src/game/hexWorld/Map.h
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src/game/hexWorld/MapGenerator.cpp
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src/game/hexWorld/MapGenerator.h
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src/game/hexWorld/HexModelFactory.cpp
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src/game/hexWorld/HexModelFactory.h
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src/engine/renderer/MasterRenderer.cpp
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src/engine/renderer/MasterRenderer.h
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src/engine/renderer/TerrainRenderer.cpp
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src/engine/renderer/TerrainRenderer.h
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src/engine/renderer/shaders/TerrainShader.cpp
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src/engine/renderer/shaders/TerrainShader.h
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src/engine/renderer/model/AssetManager.cpp
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src/engine/renderer/model/AssetManager.h
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src/game/hexWorld/tileGenerator/HexTileGeneratorStrategy.cpp
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src/game/hexWorld/tileGenerator/HexTileGeneratorStrategy.h
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src/game/hexWorld/tileGenerator/ForestTileGenerator.cpp
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src/game/hexWorld/tileGenerator/ForestTileGenerator.h
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src/engine/toolbox/Random.cpp
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src/engine/toolbox/Random.h
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src/engine/core/ECS/Component.cpp
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src/engine/core/ECS/Component.h
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src/engine/core/ECS/TransformComponent.cpp
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src/engine/core/ECS/TransformComponent.h
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src/engine/core/ECS/ModelComponent.cpp
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src/engine/core/ECS/ModelComponent.h
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src/engine/core/ECS/EntityManager.cpp
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src/engine/core/ECS/EntityManager.h
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src/engine/core/ECS/RenderSystem.cpp
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src/engine/core/ECS/RenderSystem.h
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src/engine/core/ECS/TileRenderComponent.cpp
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src/engine/core/ECS/TileRenderComponent.h
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src/game/hexWorld/ecs/components/TileGameplayComponent.cpp
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src/game/hexWorld/ecs/components/TileGameplayComponent.h
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src/game/hexWorld/ecs/components/MapEntityComponent.h
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src/engine/renderer/components/TerrainRenderingData.h
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src/game/hexWorld/RessourceType.h
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src/game/hexWorld/ecs/systems/TileHighlightSystem.cpp
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src/game/hexWorld/ecs/systems/TileHighlightSystem.h
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src/game/hexWorld/ecs/components/BuildingComponent.cpp
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src/game/hexWorld/ecs/components/BuildingComponent.h
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src/game/hexWorld/ecs/systems/BuildingPlacementSystem.cpp
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src/game/hexWorld/ecs/systems/BuildingPlacementSystem.h
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src/game/GameMode.cpp
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src/game/GameMode.h
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src/game/player/PlayerInventory.cpp
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src/game/player/PlayerInventory.h
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src/game/player/Player.cpp
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src/game/player/Player.h
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src/game/hexWorld/ecs/components/OwnerComponent.cpp
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src/game/hexWorld/ecs/components/OwnerComponent.h
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src/engine/renderer/model/GUITexture.cpp
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src/engine/renderer/model/GUITexture.h
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src/engine/renderer/GUIRenderer.cpp
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src/engine/renderer/GUIRenderer.h
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src/game/UILayer.cpp
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src/game/UILayer.h
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src/engine/renderer/shaders/GUIShader.cpp
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src/engine/renderer/shaders/GUIShader.h
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src/engine/core/gui/uiComponent/UiComponent.cpp
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src/engine/core/gui/uiComponent/UiComponent.h
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src/engine/core/gui/uiComponent/Dimensions.h
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src/engine/core/gui/uiComponent/layout/UiPositioner.cpp
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src/engine/core/gui/uiComponent/layout/UiPositioner.h
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src/engine/core/gui/uiMain/UiContainer.cpp
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src/engine/core/gui/uiMain/UiContainer.h
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src/engine/core/gui/uiComponent/UiImage.cpp
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src/engine/core/gui/uiComponent/UiImage.h
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src/engine/core/gui/uiComponent/UiText.cpp
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src/engine/core/gui/uiComponent/UiText.h
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src/engine/core/gui/text/Font.cpp
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src/engine/core/gui/text/Font.h
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src/engine/core/gui/uiComponent/UiRenderBundle.cpp
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src/engine/core/gui/uiComponent/UiRenderBundle.h
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src/engine/renderer/shaders/TextShader.cpp
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src/engine/renderer/shaders/TextShader.h
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src/engine/renderer/TextRenderer.cpp
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src/engine/renderer/TextRenderer.h
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src/engine/renderer/model/TextQuadModel.cpp
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src/engine/renderer/model/TextQuadModel.h
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src/engine/core/gui/uiComponent/layout/LayoutStyle.h
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src/engine/core/gui/uiComponent/UiButton.cpp
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src/engine/core/gui/uiComponent/UiButton.h
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src/engine/renderer/model/GUIText.cpp
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src/engine/renderer/model/GUIText.h
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src/game/ui/components/UiRessourceWidget.cpp
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src/game/ui/components/UiRessourceWidget.h
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src/game/ui/components/factorys/RessourceWidgetFactory.cpp
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src/game/ui/components/factorys/RessourceWidgetFactory.h
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src/game/ui/components/UiInventoryContainer.cpp
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src/game/ui/components/UiInventoryContainer.h
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src/game/hexWorld/building/BuildingDefinition.h
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src/game/hexWorld/building/TemporaryBuildingDefinitionFactory.h
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src/game/hexWorld/building/BuildingRules.cpp
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src/game/hexWorld/building/BuildingRules.h
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src/game/hexWorld/building/BuildingFactory.cpp
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src/game/hexWorld/building/BuildingFactory.h
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src/game/hexWorld/building/BuildingConfig.cpp
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src/game/hexWorld/building/BuildingConfig.h
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src/engine/toolbox/util.h
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)
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target_compile_options(Dicewars_Siedler PRIVATE
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-Wall
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-Wextra
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-Wpedantic
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-Werror=return-type
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)
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target_include_directories(Dicewars_Siedler PRIVATE
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lib/glfw/include
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lib/glm
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lib/stb_image
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lib/tinyobjloader
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)
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target_link_libraries(Dicewars_Siedler
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PRIVATE
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glfw
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glad
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OpenGL::GL
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${FREETYPE_LIBRARIES}
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) |