Dicewars-Siedler/assets/shaders/vertexShader.glsl
2026-02-07 17:15:19 +01:00

13 lines
186 B
GLSL

#version 400 core
in vec3 position;
in vec2 textureCoords;
out vec2 pass_textureCoords;
void main()
{
gl_Position = vec4(position, 1.0);
pass_textureCoords = textureCoords;
}