Dicewars-Siedler/src/engine/renderer/TextRenderer.cpp
2026-02-11 23:04:21 +01:00

85 lines
2.6 KiB
C++

//
// Created by sebastian on 11.02.26.
//
#include "TextRenderer.h"
#include "../core/Application.h"
#include "../core/Window.h"
#include "../core/gui/text/Font.h"
#include "glm/ext/matrix_clip_space.hpp"
void TextRenderer::renderTexts(const std::vector<UiText*> &textsToRender) {
shader.start();
shader.loadProjectionMatrix(calculateOrthographicProjectionMatrix());
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (const auto &text : textsToRender) {
renderText(*text);
}
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
shader.stop();
}
void TextRenderer::renderText(const UiText &textToRender) {
const Dimensions& d = textToRender.uiPositioner.screenSpace;
const Font& font = textToRender.getFont();
const std::string& text = textToRender.getText();
float screenX = d.x * Application::getInstance().getWindow().GetWidth();
float screenY = d.y * Application::getInstance().getWindow().GetHeight();
float x = screenX;
float y = screenY;
float scale = 1.0f;
shader.loadTextColor(textToRender.getColor());
for (char c : text) {
const Font::Character& ch = font.getCharacter(c);
float xpos = x + static_cast<float>(ch.bearing.x) * scale;
float ypos = y - static_cast<float>(ch.size.y - ch.bearing.y) * scale;
float w = static_cast<float>(ch.size.x) * scale;
float h = static_cast<float>(ch.size.y) * scale;
float vertices[6][4] = {
{ xpos, ypos + h, 0.0f, 0.0f },
{ xpos, ypos, 0.0f, 1.0f },
{ xpos + w, ypos, 1.0f, 1.0f },
{ xpos, ypos + h, 0.0f, 0.0f },
{ xpos + w, ypos, 1.0f, 1.0f },
{ xpos + w, ypos + h, 1.0f, 0.0f }
};
glBindVertexArray(textModel.vaoID);
glEnableVertexAttribArray(0);
glBindTexture(GL_TEXTURE_2D, ch.textureID);
glBindBuffer(GL_ARRAY_BUFFER, textModel.vboID);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glDrawArrays(GL_TRIANGLES, 0, 6);
x+= static_cast<float>(ch.advance >> 6) * scale;
glBindVertexArray(0);
glDisableVertexAttribArray(0);
}
}
glm::mat4 TextRenderer::calculateOrthographicProjectionMatrix() {
const auto screenWidth = static_cast<float>(Application::getInstance().getWindow().GetWidth());
const auto screenHeight = static_cast<float>(Application::getInstance().getWindow().GetHeight());
const glm::mat4 projectionMat = glm::ortho(0.f, screenWidth, 0.0f, screenHeight);
return projectionMat;
}