Dicewars-Siedler/src/engine/renderer/shaders/GUIShader.h
2026-02-12 18:44:55 +01:00

36 lines
896 B
C++

//
// Created by sebastian on 09.02.26.
//
#ifndef GUISHADER_H
#define GUISHADER_H
#include "ShaderProgram.h"
class GUIShader: public ShaderProgram {
public:
GUIShader() : ShaderProgram(VERTEX_FILE, FRAGMENT_FILE) {
GUIShader::bindAttributes();
GUIShader::getAllUniformLocations();
};
void loadTransformationMatrix(glm::mat4 matrix);
void loadShaderEffect(float brightness, glm::vec3 tintColor, float tintStrength);
private:
inline static const std::string VERTEX_FILE = "assets/shaders/guiVertexShader.glsl";
inline static const std::string FRAGMENT_FILE = "assets/shaders/guiFragmentShader.glsl";
int location_transformationMatrix;
int location_brightness;
int location_tintColor;
int location_tintStrength;
protected:
void getAllUniformLocations() override;
void bindAttributes() const override;
};
#endif //GUISHADER_H