Dicewars-Siedler/assets/shaders/guiFragmentShader.glsl
2026-02-09 20:35:54 +01:00

11 lines
158 B
GLSL

#version 400 core
in vec2 textureCoords;
out vec4 color;
uniform sampler2D guiTexture;
void main(void) {
color = texture(guiTexture, textureCoords);
}