16 lines
271 B
GLSL
16 lines
271 B
GLSL
#version 400 core
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in vec2 pass_texCoords;
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out vec4 outColor;
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uniform sampler2D text;
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uniform vec3 textColor;
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uniform float dimFactor;
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void main() {
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float alpha = texture(text, pass_texCoords).r;
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outColor = vec4(textColor, alpha);
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outColor *= dimFactor;
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}
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