86 lines
2.9 KiB
CMake
86 lines
2.9 KiB
CMake
cmake_minimum_required(VERSION 3.31)
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project(Dicewars_Siedler)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(OpenGL REQUIRED)
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add_subdirectory(lib/glfw)
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add_library(glad STATIC
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lib/glad/src/glad.c
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)
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target_include_directories(glad PUBLIC
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lib/glad/include
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)
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add_executable(Dicewars_Siedler src/main.cpp
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src/engine/core/Window.cpp
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src/engine/core/Window.h
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src/engine/platform/glfw/GLFWWindow.cpp
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src/engine/platform/glfw/GLFWWindow.h
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src/engine/core/Application.cpp
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src/engine/core/Application.h
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src/game/DicewarsApp.cpp
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src/game/DicewarsApp.h
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src/engine/renderer/model/RawModel.cpp
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src/engine/renderer/model/RawModel.h
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src/engine/renderer/loader/Loader.cpp
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src/engine/renderer/loader/Loader.h
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src/engine/renderer/Renderer.cpp
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src/engine/renderer/Renderer.h
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src/engine/layer/Layer.cpp
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src/engine/layer/Layer.h
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src/game/GameLayer.cpp
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src/game/GameLayer.h
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src/engine/renderer/shaders/ShaderProgram.cpp
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src/engine/renderer/shaders/ShaderProgram.h
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src/engine/renderer/shaders/StaticShader.cpp
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src/engine/renderer/shaders/StaticShader.h
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src/engine/renderer/loader/Texture2D.h
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src/engine/renderer/loader/TextureLoader.cpp
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src/engine/renderer/loader/TextureLoader.h
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src/engine/renderer/textures/ModelTexture.cpp
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src/engine/renderer/textures/ModelTexture.h
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src/engine/renderer/model/TexturedModel.cpp
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src/engine/renderer/model/TexturedModel.h
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src/engine/toolbox/MathUtils.h
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src/engine/layer/entities/Entity.cpp
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src/engine/layer/entities/Entity.h
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src/engine/layer/entities/Camera.cpp
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src/engine/layer/entities/Camera.h
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src/engine/platform/glfw/InputManager.cpp
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src/engine/platform/glfw/InputManager.h
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src/engine/renderer/loader/OBJLoader.cpp
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src/engine/renderer/loader/OBJLoader.h
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src/engine/layer/entities/Light.cpp
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src/engine/layer/entities/Light.h
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src/engine/platform/glfw/MousePicker.cpp
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src/engine/platform/glfw/MousePicker.h
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src/game/hexWorld/HexTile.h
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src/game/hexWorld/Map.cpp
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src/game/hexWorld/Map.h
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src/game/hexWorld/MapGenerator.cpp
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src/game/hexWorld/MapGenerator.h
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src/game/hexWorld/HexModelFactory.cpp
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src/game/hexWorld/HexModelFactory.h
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src/engine/renderer/MasterRenderer.cpp
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src/engine/renderer/MasterRenderer.h
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src/engine/renderer/TerrainRenderer.cpp
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src/engine/renderer/TerrainRenderer.h
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)
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target_include_directories(Dicewars_Siedler PRIVATE
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lib/glfw/include
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lib/glm
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lib/stb_image
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lib/tinyobjloader
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)
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target_link_libraries(Dicewars_Siedler
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PRIVATE
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glfw
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glad
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OpenGL::GL
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) |