22 lines
431 B
C++
22 lines
431 B
C++
//
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// Created by sebastian on 30.07.26.
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//
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#include "GameScene.h"
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#include "GameLayer.h"
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GameScene::GameScene() : Scene(), m_camera(std::make_unique<engine::Camera>()) {}
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void GameScene::onEnter() {
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addLayer(std::make_unique<GameLayer>(entityRegistry, m_camera));
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m_camera->setPosition({0.0f, 0.0f, 5.0f});
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m_camera->setYaw(0.0f);
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m_camera->setPitch(0.0f);
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}
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void GameScene::onExit() {
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Scene::onExit();
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}
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