35 lines
743 B
C++
35 lines
743 B
C++
//
|
|
// Created by sebastian on 30.07.26.
|
|
//
|
|
|
|
#include "Scene.h"
|
|
|
|
#include <iostream>
|
|
#include <ostream>
|
|
#include <utility>
|
|
|
|
#include "core/inputsOutputs/context/InputContextStack.h"
|
|
|
|
void engine::Scene::onUpdate(float deltaTime) {
|
|
for (const auto& layer : m_layers) {
|
|
layer->onUpdate(deltaTime);
|
|
}
|
|
}
|
|
|
|
void engine::Scene::onRender() {
|
|
for (const auto& layer : m_layers) {
|
|
layer->onRender();
|
|
}
|
|
}
|
|
|
|
void engine::Scene::onRegisterLoadedAsset(LoadedAsset loadedAsset) {
|
|
std::cout << "Loaded asset: " << std::endl;
|
|
assetManager->insertAsset(std::move(loadedAsset));
|
|
}
|
|
|
|
void engine::Scene::addLayer(std::unique_ptr<Layer> layer) {
|
|
layer->onAttach(m_inputStack);
|
|
m_layers.push_back(std::move(layer));
|
|
|
|
}
|