Revert "Load ConditionMap from Disk"

This reverts commit 029f273139.
This commit is contained in:
Sebastian Böckelmann 2024-04-11 16:02:46 +02:00
parent 4f7d8d8d5d
commit 6ace079ccd
2 changed files with 5 additions and 10 deletions

View File

@ -211,7 +211,7 @@ export class AppComponent implements OnInit{
const gamesystemParser = new GamesystemParser(scriptAccounts);
const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems);
const characterParser = new CharacterParser(gamesystemParser.getParsedTemplateGamesystems(TemplateType.CHARACTER), scriptAccounts);
const characterParser = new CharacterParser(gamesystemParser.getParsedTemplateGamesystems(TemplateType.CHARACTER));
const characters = characterParser.parseCharacters(storedGameModel.storedCharacters);
gameModel.scriptAccounts = scriptAccounts

View File

@ -1,19 +1,14 @@
import {StoreComponent} from "../../../../../app/storage/StoreComponent";
import {Character} from "../../game-model/characters/Character";
import {SimpleTemplateGamesystem} from "../../game-model/gamesystems/SimpleTemplateGamesystem";
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
import {ScriptAccountParser} from "../ScriptAccountParser";
import {ScriptAccountConditionParser} from "../gamesystemParser/ScriptAccountConditionParser";
export class CharacterParser {
characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[]
scriptAccountConditionParser: ScriptAccountConditionParser
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[], scriptAccounts: ScriptAccount[]) {
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[]) {
this.characterSpecificGamesystems = characterSpecificGamesystems;
this.scriptAccountConditionParser = new ScriptAccountConditionParser(scriptAccounts)
}
public parseCharacters(characters: StoreComponent[]): Character[] {
@ -25,6 +20,7 @@ export class CharacterParser {
private parseSingleCharacter(characterData: any): Character {
const character = new Character(characterData.componentName, characterData.componentDescription);
character.characterSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificGamesystems);
console.log("Parsed Character", character)
return character;
}
@ -45,14 +41,13 @@ export class CharacterParser {
const stateReference = characterSpecificGamesystem.states[i];
const state = this.findReferencedState(referencedGamesystem, stateReference.stateLabel)!
const conditions = this.scriptAccountConditionParser.parseStoredConditions(stateReference.conditionMap);
state.conditionMap.set(character, conditions)
state.conditionMap.set(character, [])
}
}
return referencedGamesystem;
}
private findCharacterSpecificGamesystem(componentName: string): SimpleTemplateGamesystem<Character> | undefined{
return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === componentName)
}