Load Template Status of Gamesystem from disk
	
		
			
	
		
	
	
		
	
		
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				E2E Testing / test (push) Failing after 1m32s
				
			
		
		
	
	
				
					
				
			
		
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	E2E Testing / test (push) Failing after 1m32s
				
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				@ -1,6 +1,6 @@
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<mat-form-field appearance="fill">
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					<mat-form-field appearance="fill">
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  <mat-select [(ngModel)]="gamesystem!.template">
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  <mat-label>Templatetype</mat-label>
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					  <mat-label>Templatetype</mat-label>
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					  <mat-select [(ngModel)]="gamesystem!.template">
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    <mat-option [value]="TemplateType.NONE">None</mat-option>
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					    <mat-option [value]="TemplateType.NONE">None</mat-option>
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    <mat-option [value]="TemplateType.CHARACTER">Character</mat-option>
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					    <mat-option [value]="TemplateType.CHARACTER">Character</mat-option>
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  </mat-select>
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					  </mat-select>
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@ -47,6 +47,8 @@ export class GamesystemParser {
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    const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
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					    const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
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    simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions)
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					    simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions)
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					    simpleGamesystem.template = gamesystemData.template;
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    return simpleGamesystem
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					    return simpleGamesystem
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  }
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					  }
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										7
									
								
								testModel/gamesystems/Characterstimmung.json
									
									
									
									
									
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										7
									
								
								testModel/gamesystems/Characterstimmung.json
									
									
									
									
									
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					{
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					    "componentName": "Characterstimmung",
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					    "componentDescription": "",
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					    "states": [],
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					    "transitions": [],
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					    "template": 1
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					}
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