Visualize SimpleStates of Simplegamesystems
All checks were successful
E2E Testing / test (push) Successful in 1m27s
All checks were successful
E2E Testing / test (push) Successful in 1m27s
This commit is contained in:
parent
81cda122a4
commit
9462de256b
@ -147,6 +147,9 @@ export class AppComponent implements OnInit{
|
|||||||
const weather = new SimpleGamesystem("Weather");
|
const weather = new SimpleGamesystem("Weather");
|
||||||
const season = new SimpleGamesystem("Season");
|
const season = new SimpleGamesystem("Season");
|
||||||
|
|
||||||
|
season.createState("Spring", "Spring, also known as springtime, is one of the four temperate seasons, succeeding winter and preceding summer.");
|
||||||
|
season.createState("Summer", "Summer is the hottest and brightest of the four temperate seasons, occurring after spring and before autumn. ");
|
||||||
|
|
||||||
this.gameModel.addGamesystem(weather)
|
this.gameModel.addGamesystem(weather)
|
||||||
this.gameModel.addGamesystem(season);
|
this.gameModel.addGamesystem(season);
|
||||||
}
|
}
|
||||||
|
@ -30,6 +30,22 @@ import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/de
|
|||||||
import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
|
import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
|
||||||
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
|
import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
|
||||||
import {MatTree, MatTreeModule} from "@angular/material/tree";
|
import {MatTree, MatTreeModule} from "@angular/material/tree";
|
||||||
|
import {GamesystemEditorComponent} from "./editor/gamesystem-editor/gamesystem-editor.component";
|
||||||
|
import {
|
||||||
|
SimpleGamesystemEditorComponent
|
||||||
|
} from "./editor/gamesystem-editor/simple-gamesystem-editor/simple-gamesystem-editor.component";
|
||||||
|
import {
|
||||||
|
SimpleStateEditorComponent
|
||||||
|
} from "./editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component";
|
||||||
|
import {
|
||||||
|
MatCell,
|
||||||
|
MatCellDef,
|
||||||
|
MatColumnDef,
|
||||||
|
MatHeaderCell,
|
||||||
|
MatHeaderCellDef,
|
||||||
|
MatHeaderRow, MatHeaderRowDef, MatRow, MatRowDef,
|
||||||
|
MatTable
|
||||||
|
} from "@angular/material/table";
|
||||||
|
|
||||||
// AoT requires an exported function for factories
|
// AoT requires an exported function for factories
|
||||||
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
|
const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
|
||||||
@ -42,7 +58,10 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
|
|||||||
ScriptAccountEditorComponent,
|
ScriptAccountEditorComponent,
|
||||||
ModelComponentEditorComponent,
|
ModelComponentEditorComponent,
|
||||||
DeleteConfirmationDialogComponent,
|
DeleteConfirmationDialogComponent,
|
||||||
GamescriptOverviewComponent
|
GamescriptOverviewComponent,
|
||||||
|
GamesystemEditorComponent,
|
||||||
|
SimpleGamesystemEditorComponent,
|
||||||
|
SimpleStateEditorComponent
|
||||||
],
|
],
|
||||||
imports: [
|
imports: [
|
||||||
BrowserModule,
|
BrowserModule,
|
||||||
@ -83,6 +102,16 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
|
|||||||
MatDialogActions,
|
MatDialogActions,
|
||||||
MatMiniFabButton,
|
MatMiniFabButton,
|
||||||
MatTreeModule,
|
MatTreeModule,
|
||||||
|
MatTable,
|
||||||
|
MatColumnDef,
|
||||||
|
MatHeaderCell,
|
||||||
|
MatHeaderCellDef,
|
||||||
|
MatCellDef,
|
||||||
|
MatCell,
|
||||||
|
MatHeaderRow,
|
||||||
|
MatRow,
|
||||||
|
MatHeaderRowDef,
|
||||||
|
MatRowDef
|
||||||
],
|
],
|
||||||
providers: [],
|
providers: [],
|
||||||
bootstrap: [AppComponent]
|
bootstrap: [AppComponent]
|
||||||
|
@ -10,6 +10,8 @@
|
|||||||
<app-model-component-editor [modelComponent]="modelComponent" (onModelNameUpdated)="onModelNameUpdate()"></app-model-component-editor>
|
<app-model-component-editor [modelComponent]="modelComponent" (onModelNameUpdated)="onModelNameUpdate()"></app-model-component-editor>
|
||||||
<app-script-account-editor *ngIf="modelComponent.type === ModelComponentType.SCRIPTACCOUNT"
|
<app-script-account-editor *ngIf="modelComponent.type === ModelComponentType.SCRIPTACCOUNT"
|
||||||
[scriptAccount]="convertModelComponentToScriptAccount(modelComponent)"></app-script-account-editor>
|
[scriptAccount]="convertModelComponentToScriptAccount(modelComponent)"></app-script-account-editor>
|
||||||
|
<app-gamesystem-editor *ngIf="modelComponent.type == ModelComponentType.GAMESYTEM"
|
||||||
|
[gamesystem]="convertModelComponentToGamesystem(modelComponent)"></app-gamesystem-editor>
|
||||||
|
|
||||||
</mat-tab>
|
</mat-tab>
|
||||||
</mat-tab-group>
|
</mat-tab-group>
|
||||||
|
@ -3,6 +3,9 @@ import {GameModel} from "../game-model/GameModel";
|
|||||||
import {ModelComponent} from "../game-model/ModelComponent";
|
import {ModelComponent} from "../game-model/ModelComponent";
|
||||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||||
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
|
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
|
||||||
|
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
|
||||||
|
import {State} from "../game-model/gamesystems/State";
|
||||||
|
import {Transition} from "../game-model/gamesystems/Transition";
|
||||||
|
|
||||||
@Component({
|
@Component({
|
||||||
selector: 'app-editor',
|
selector: 'app-editor',
|
||||||
@ -29,6 +32,12 @@ export class EditorComponent {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
convertModelComponentToGamesystem(modelComponent: ModelComponent) {
|
||||||
|
if(modelComponent instanceof Gamesystem) {
|
||||||
|
return modelComponent as Gamesystem<State<any>, Transition<any>>;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected readonly ModelComponentType = ModelComponentType;
|
protected readonly ModelComponentType = ModelComponentType;
|
||||||
|
|
||||||
onModelNameUpdate() {
|
onModelNameUpdate() {
|
||||||
|
@ -0,0 +1 @@
|
|||||||
|
<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()"></app-simple-gamesystem-editor>
|
@ -0,0 +1,23 @@
|
|||||||
|
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||||
|
|
||||||
|
import { GamesystemEditorComponent } from './gamesystem-editor.component';
|
||||||
|
|
||||||
|
describe('GamesystemEditorComponent', () => {
|
||||||
|
let component: GamesystemEditorComponent;
|
||||||
|
let fixture: ComponentFixture<GamesystemEditorComponent>;
|
||||||
|
|
||||||
|
beforeEach(async () => {
|
||||||
|
await TestBed.configureTestingModule({
|
||||||
|
imports: [GamesystemEditorComponent]
|
||||||
|
})
|
||||||
|
.compileComponents();
|
||||||
|
|
||||||
|
fixture = TestBed.createComponent(GamesystemEditorComponent);
|
||||||
|
component = fixture.componentInstance;
|
||||||
|
fixture.detectChanges();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create', () => {
|
||||||
|
expect(component).toBeTruthy();
|
||||||
|
});
|
||||||
|
});
|
@ -0,0 +1,33 @@
|
|||||||
|
import {Component, Input} from '@angular/core';
|
||||||
|
import {GameModel} from "../../game-model/GameModel";
|
||||||
|
import {Gamesystem} from "../../game-model/gamesystems/Gamesystem";
|
||||||
|
import {State} from "../../game-model/gamesystems/State";
|
||||||
|
import {Transition} from "../../game-model/gamesystems/Transition";
|
||||||
|
import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
|
||||||
|
import {ProductGamesystem} from "../../game-model/gamesystems/ProductGamesystem";
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-gamesystem-editor',
|
||||||
|
templateUrl: './gamesystem-editor.component.html',
|
||||||
|
styleUrl: './gamesystem-editor.component.scss'
|
||||||
|
})
|
||||||
|
export class GamesystemEditorComponent {
|
||||||
|
|
||||||
|
@Input() gamesystem: Gamesystem<State<any>, Transition<any>> | undefined
|
||||||
|
|
||||||
|
isSimpleGamesystem() {
|
||||||
|
return this.gamesystem instanceof SimpleGamesystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
convertGamesystemToSimpleGamesystem() {
|
||||||
|
if(this.gamesystem instanceof SimpleGamesystem) {
|
||||||
|
return this.gamesystem as SimpleGamesystem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
convertGamesystemToProductGamesystem() {
|
||||||
|
if(this.gamesystem instanceof ProductGamesystem) {
|
||||||
|
return this.gamesystem as ProductGamesystem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1 @@
|
|||||||
|
<app-simple-state-editor [states]="simpleGamesystem!.states"></app-simple-state-editor>
|
@ -0,0 +1,23 @@
|
|||||||
|
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||||
|
|
||||||
|
import { SimpleGamesystemEditorComponent } from './simple-gamesystem-editor.component';
|
||||||
|
|
||||||
|
describe('SimpleGamesystemEditorComponent', () => {
|
||||||
|
let component: SimpleGamesystemEditorComponent;
|
||||||
|
let fixture: ComponentFixture<SimpleGamesystemEditorComponent>;
|
||||||
|
|
||||||
|
beforeEach(async () => {
|
||||||
|
await TestBed.configureTestingModule({
|
||||||
|
imports: [SimpleGamesystemEditorComponent]
|
||||||
|
})
|
||||||
|
.compileComponents();
|
||||||
|
|
||||||
|
fixture = TestBed.createComponent(SimpleGamesystemEditorComponent);
|
||||||
|
component = fixture.componentInstance;
|
||||||
|
fixture.detectChanges();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create', () => {
|
||||||
|
expect(component).toBeTruthy();
|
||||||
|
});
|
||||||
|
});
|
@ -0,0 +1,16 @@
|
|||||||
|
import {Component, Input} from '@angular/core';
|
||||||
|
import {SimpleGamesystem} from "../../../game-model/gamesystems/SimpleGamesystem";
|
||||||
|
import {MatTableDataSource} from "@angular/material/table";
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-simple-gamesystem-editor',
|
||||||
|
templateUrl: './simple-gamesystem-editor.component.html',
|
||||||
|
styleUrl: './simple-gamesystem-editor.component.scss'
|
||||||
|
})
|
||||||
|
export class SimpleGamesystemEditorComponent {
|
||||||
|
|
||||||
|
@Input() simpleGamesystem: SimpleGamesystem | undefined
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,36 @@
|
|||||||
|
<table mat-table [dataSource]="dataSource" class="mat-elevation-z8">
|
||||||
|
<ng-container matColumnDef="name">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Label</th>
|
||||||
|
<td mat-cell *matCellDef="let state">{{state.stateLabel}}</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="description">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Label</th>
|
||||||
|
<td mat-cell *matCellDef="let state">{{state.stateDescription}}</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="initial">
|
||||||
|
<th mat-header-cell *matHeaderCellDef>Initial</th>
|
||||||
|
<td mat-cell *matCellDef="let state">
|
||||||
|
<mat-icon *ngIf="state.initial">done</mat-icon>
|
||||||
|
<mat-icon *ngIf="!state.initial">close</mat-icon>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="edit">
|
||||||
|
<th mat-header-cell *matHeaderCellDef></th>
|
||||||
|
<td mat-cell *matCellDef="let state">
|
||||||
|
<button mat-icon-button color="primary"><mat-icon>edit</mat-icon></button>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<ng-container matColumnDef="delete">
|
||||||
|
<th mat-header-cell *matHeaderCellDef></th>
|
||||||
|
<td mat-cell *matCellDef="let state">
|
||||||
|
<button mat-icon-button color="warn"><mat-icon>delete</mat-icon></button>
|
||||||
|
</td>
|
||||||
|
</ng-container>
|
||||||
|
|
||||||
|
<tr mat-header-row *matHeaderRowDef="displayedColumns"></tr>
|
||||||
|
<tr mat-row *matRowDef="let row; columns: displayedColumns;"></tr>
|
||||||
|
</table>
|
@ -0,0 +1,51 @@
|
|||||||
|
table {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.example-detail-row {
|
||||||
|
height: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.example-element-row:not(.example-expanded-row):hover {
|
||||||
|
background: whitesmoke;
|
||||||
|
}
|
||||||
|
|
||||||
|
tr.example-element-row:not(.example-expanded-row):active {
|
||||||
|
background: #efefef;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-row td {
|
||||||
|
border-bottom-width: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-detail {
|
||||||
|
overflow: hidden;
|
||||||
|
display: flex;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-diagram {
|
||||||
|
min-width: 80px;
|
||||||
|
border: 2px solid black;
|
||||||
|
padding: 8px;
|
||||||
|
font-weight: lighter;
|
||||||
|
margin: 8px 0;
|
||||||
|
height: 104px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-symbol {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 40px;
|
||||||
|
line-height: normal;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-description {
|
||||||
|
padding: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.example-element-description-attribution {
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mat-column-edit, .mat-column-delete {
|
||||||
|
width: 32px;
|
||||||
|
}
|
@ -0,0 +1,23 @@
|
|||||||
|
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||||
|
|
||||||
|
import { SimpleStateEditorComponent } from './simple-state-editor.component';
|
||||||
|
|
||||||
|
describe('SimpleStateEditorComponent', () => {
|
||||||
|
let component: SimpleStateEditorComponent;
|
||||||
|
let fixture: ComponentFixture<SimpleStateEditorComponent>;
|
||||||
|
|
||||||
|
beforeEach(async () => {
|
||||||
|
await TestBed.configureTestingModule({
|
||||||
|
imports: [SimpleStateEditorComponent]
|
||||||
|
})
|
||||||
|
.compileComponents();
|
||||||
|
|
||||||
|
fixture = TestBed.createComponent(SimpleStateEditorComponent);
|
||||||
|
component = fixture.componentInstance;
|
||||||
|
fixture.detectChanges();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create', () => {
|
||||||
|
expect(component).toBeTruthy();
|
||||||
|
});
|
||||||
|
});
|
@ -0,0 +1,19 @@
|
|||||||
|
import {Component, Input, OnInit} from '@angular/core';
|
||||||
|
import {SimpleState} from "../../../../game-model/gamesystems/SimpleState";
|
||||||
|
import {MatTableDataSource} from "@angular/material/table";
|
||||||
|
|
||||||
|
@Component({
|
||||||
|
selector: 'app-simple-state-editor',
|
||||||
|
templateUrl: './simple-state-editor.component.html',
|
||||||
|
styleUrl: './simple-state-editor.component.scss'
|
||||||
|
})
|
||||||
|
export class SimpleStateEditorComponent implements OnInit{
|
||||||
|
|
||||||
|
@Input() states: SimpleState[] = [];
|
||||||
|
dataSource = new MatTableDataSource();
|
||||||
|
displayedColumns = ["name", "initial", "edit", "delete"];
|
||||||
|
|
||||||
|
ngOnInit() {
|
||||||
|
this.dataSource.data = this.states;
|
||||||
|
}
|
||||||
|
}
|
@ -6,6 +6,8 @@ export abstract class State<T extends Transition<any>> {
|
|||||||
incomingTransitions: T[] =[];
|
incomingTransitions: T[] =[];
|
||||||
outgoingTransitions: T[] =[];
|
outgoingTransitions: T[] =[];
|
||||||
|
|
||||||
|
initial: boolean = false;
|
||||||
|
|
||||||
|
|
||||||
constructor(stateLabel: string, stateDescription: string) {
|
constructor(stateLabel: string, stateDescription: string) {
|
||||||
this.stateLabel = stateLabel;
|
this.stateLabel = stateLabel;
|
||||||
|
Loading…
Reference in New Issue
Block a user