Sebastian Böckelmann
|
225d6ab43c
|
Add Hierarchy as Template when one member of hierarchy is added
E2E Testing / test (push) Successful in 1m34s
|
2024-04-13 07:35:39 +02:00 |
|
Sebastian Böckelmann
|
c9bb367f4e
|
Ignore ProductTemplatesystems for Persisting
E2E Testing / test (push) Successful in 1m36s
|
2024-04-13 07:17:14 +02:00 |
|
Sebastian Böckelmann
|
6f84aaf810
|
Show States and Transitions of ProductTemplate
E2E Testing / test (push) Successful in 1m28s
|
2024-04-13 07:07:57 +02:00 |
|
Sebastian Böckelmann
|
23834c1ace
|
Open Editor for ProductGamesystem for ProductTemplatesystems
E2E Testing / test (push) Successful in 1m29s
|
2024-04-13 06:57:58 +02:00 |
|
Sebastian Böckelmann
|
66697ced00
|
Consider SimpleTemplateSystem implementation when calculating leafGamesystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-13 06:55:21 +02:00 |
|
Sebastian Böckelmann
|
ad9e06e9ec
|
Implement addReferenceKey for ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-13 06:54:51 +02:00 |
|
Sebastian Böckelmann
|
a2645e1324
|
Parse and Load ProductTemplateSystem
E2E Testing / test (push) Successful in 1m33s
|
2024-04-13 06:43:54 +02:00 |
|
Sebastian Böckelmann
|
69c820581a
|
Save Gamesystem as Templatesystem
E2E Testing / test (push) Successful in 1m37s
|
2024-04-13 06:22:00 +02:00 |
|
Sebastian Böckelmann
|
4e4013e1f9
|
Fix node:console schema fail error (deleted invalid and unused import)
E2E Testing / test (push) Successful in 1m30s
|
2024-04-12 19:48:28 +02:00 |
|
Sebastian Böckelmann
|
30eed285aa
|
Implement ProductGeneration for Templates
E2E Testing / test (push) Successful in 1m30s
|
2024-04-12 19:26:12 +02:00 |
|
Sebastian Böckelmann
|
9d565aad35
|
Refactor Generation from Childsystems to allow seperation between product and producttemplate
E2E Testing / test (push) Successful in 1m31s
|
2024-04-12 18:54:02 +02:00 |
|
Sebastian Böckelmann
|
b4abd43bc0
|
Typo and Deleting unused code
E2E Testing / test (push) Successful in 1m36s
|
2024-04-12 18:49:35 +02:00 |
|
Sebastian Böckelmann
|
b18b06e093
|
Add Transition to generated transitions also in case where left and right state change
E2E Testing / test (push) Successful in 1m30s
|
2024-04-12 18:46:14 +02:00 |
|
Sebastian Böckelmann
|
9c20f169c6
|
Fix (hopefully) duplicate transitions inside generated gamesystems
E2E Testing / test (push) Failing after 1m31s
|
2024-04-12 18:28:52 +02:00 |
|
Sebastian Böckelmann
|
de5b622e6d
|
Fix (hopefully) duplicate states inside generated gamesystems
E2E Testing / test (push) Failing after 2m7s
|
2024-04-12 14:54:04 +02:00 |
|
Sebastian Böckelmann
|
2e66717ae4
|
Refactor ProductGamesystemGenerator to consider other alternative implementations of product systems
E2E Testing / test (push) Failing after 1m43s
|
2024-04-12 14:27:50 +02:00 |
|
Sebastian Böckelmann
|
fd4dc7b801
|
Fix refactoring and apply refactoring for productsystem generation
E2E Testing / test (push) Failing after 1m55s
|
2024-04-12 14:14:11 +02:00 |
|
Sebastian Böckelmann
|
083d993c31
|
Refactor Code for ProductGamesystem Generation
E2E Testing / test (push) Successful in 2m2s
|
2024-04-12 10:00:16 +02:00 |
|
Sebastian Böckelmann
|
859f207503
|
Fix undefined error when adding conditions to freshly added templatestate
E2E Testing / test (push) Successful in 2m0s
|
2024-04-11 18:13:03 +02:00 |
|
Sebastian Böckelmann
|
803d0d4443
|
Persist ScriptAccountConditions to TemplateTransition
E2E Testing / test (push) Successful in 1m55s
|
2024-04-11 18:05:54 +02:00 |
|
Sebastian Böckelmann
|
f11e290a6b
|
Persist ScriptAccountActions to TemplateTransition
E2E Testing / test (push) Successful in 2m9s
|
2024-04-11 17:52:59 +02:00 |
|
Sebastian Böckelmann
|
b9b5384ca4
|
Load Templatetransition as TemplateTransition and not as SimpleTransition
E2E Testing / test (push) Successful in 1m56s
|
2024-04-11 17:35:09 +02:00 |
|
Sebastian Böckelmann
|
5f59726bdd
|
Serialize Template Transition
E2E Testing / test (push) Successful in 1m55s
|
2024-04-11 17:31:58 +02:00 |
|
Sebastian Böckelmann
|
a3639969e3
|
Assign template Transition to template gamesystem
E2E Testing / test (push) Successful in 1m50s
|
2024-04-11 17:15:17 +02:00 |
|
Sebastian Böckelmann
|
f7eadfa04d
|
Merge branch 'refs/heads/alt-templatesystem-impl' into characters
E2E Testing / test (push) Successful in 1m52s
# Conflicts:
# src/app/app.component.ts
# src/app/app.module.ts
# src/app/editor/character-editor/character-editor.component.html
# src/app/editor/character-editor/character-editor.component.ts
# src/app/editor/editor.component.html
# src/app/editor/editor.component.ts
# src/app/editor/gamesystem-editor/gamesystem-editor.component.html
# src/app/editor/gamesystem-editor/gamesystem-editor.component.ts
# src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.html
# src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.ts
# src/app/project/game-model/characters/Character.ts
# src/app/project/game-model/gamesystems/Gamesystem.ts
# src/app/project/parser/characterParser/CharacterParser.ts
# src/app/project/parser/gamesystemParser/GamesystemParser.ts
# src/app/project/serializer/CharacterSerializer.ts
# testModel/characters/Astrid Hofferson.json
# testModel/characters/Hicks Haddock.json
# testModel/gamesystems/Characterstimmung.json
# testModel/gamesystems/Testsystem.json
# testModel/gamesystems/Weathersystem/Season.json
# testModel/gamesystems/Weathersystem/Weather.json
|
2024-04-11 16:43:46 +02:00 |
|
Sebastian Böckelmann
|
b398545b7a
|
Load ConditionMap from Disk
E2E Testing / test (push) Successful in 2m3s
|
2024-04-11 15:47:25 +02:00 |
|
Sebastian Böckelmann
|
e962cc9594
|
Serialize ConditionMap of States
E2E Testing / test (push) Successful in 2m0s
|
2024-04-11 15:39:58 +02:00 |
|
Sebastian Böckelmann
|
f80e4c3cfa
|
Load Basic Characterspecific Gamesystems
E2E Testing / test (push) Successful in 2m10s
|
2024-04-11 14:58:57 +02:00 |
|
Sebastian Böckelmann
|
d31182cf36
|
Store Characterspecific Gamesystems
E2E Testing / test (push) Successful in 2m6s
|
2024-04-11 14:39:38 +02:00 |
|
Sebastian Böckelmann
|
a13273b08d
|
Specify Gamesystems for Characters
E2E Testing / test (push) Successful in 1m57s
|
2024-04-11 14:21:50 +02:00 |
|
Sebastian Böckelmann
|
61e3e90395
|
Consider TemplateType of Gamesystems to load and store
E2E Testing / test (push) Failing after 1m52s
|
2024-04-11 13:56:13 +02:00 |
|
Sebastian Böckelmann
|
9a51cb3a80
|
Beginning of Editor for Characterspecific Gamesystems
E2E Testing / test (push) Failing after 2m3s
|
2024-04-11 13:45:29 +02:00 |
|
Sebastian Böckelmann
|
3aaf505365
|
Add Reference to CharacterSpecific Gamesystems in relevant characters
E2E Testing / test (push) Successful in 2m9s
|
2024-04-11 13:40:40 +02:00 |
|
Sebastian Böckelmann
|
312a684a17
|
Create Characterspecific Systems and open their editor correctly
E2E Testing / test (push) Successful in 1m50s
|
2024-04-11 13:28:09 +02:00 |
|
Sebastian Böckelmann
|
010adc9136
|
Alternative Implementation of Templatesystems
E2E Testing / test (push) Successful in 1m54s
|
2024-04-11 10:50:05 +02:00 |
|
Sebastian Böckelmann
|
30a47bdd93
|
Fix unspecifying and specifying templates (wrong callback)
E2E Testing / test (push) Successful in 1m33s
|
2024-03-22 20:09:34 +01:00 |
|
Sebastian Böckelmann
|
2f469bc66d
|
Load Template transitions
E2E Testing / test (push) Failing after 1m39s
|
2024-03-22 20:08:10 +01:00 |
|
Sebastian Böckelmann
|
1052eeb047
|
Store templateTransitions
E2E Testing / test (push) Failing after 1m33s
|
2024-03-22 20:01:10 +01:00 |
|
Sebastian Böckelmann
|
c38dcc556c
|
Unspecify CharacterSystem and Specify Charactersystem on correct occasions
E2E Testing / test (push) Failing after 1m35s
|
2024-03-22 19:58:48 +01:00 |
|
Sebastian Böckelmann
|
38a11ad628
|
Remove character senstive transition
E2E Testing / test (push) Successful in 1m38s
|
2024-03-22 19:48:59 +01:00 |
|
Sebastian Böckelmann
|
221895520f
|
Pick transitions to be character specific
E2E Testing / test (push) Successful in 1m40s
|
2024-03-22 19:44:13 +01:00 |
|
Sebastian Böckelmann
|
a40a5ddc23
|
Same width for reference and template transition editor
E2E Testing / test (push) Successful in 1m33s
|
2024-03-22 18:39:19 +01:00 |
|
Sebastian Böckelmann
|
eff7069cae
|
Wrap Condition and Action Editor column wise when display too small
E2E Testing / test (push) Successful in 1m33s
|
2024-03-22 18:36:53 +01:00 |
|
Sebastian Böckelmann
|
413d16392b
|
Load Character Specific States of Character Specific Gamesystems
E2E Testing / test (push) Successful in 1m31s
|
2024-03-22 18:07:11 +01:00 |
|
Sebastian Böckelmann
|
5cb535a264
|
Load CharacterSpecific Gamesystems (at least considered states)
E2E Testing / test (push) Successful in 1m35s
|
2024-03-22 17:57:38 +01:00 |
|
Sebastian Böckelmann
|
2df08661e0
|
Save States of CharacterSpecificStates
E2E Testing / test (push) Successful in 1m33s
|
2024-03-22 17:42:21 +01:00 |
|
Sebastian Böckelmann
|
ef489b19ef
|
Pass Template Editing on to Character
E2E Testing / test (push) Successful in 1m31s
|
2024-03-22 17:30:05 +01:00 |
|
Sebastian Böckelmann
|
10e2ca92d0
|
Disable adding new Conditions in ReferenceStateEditor
E2E Testing / test (push) Successful in 1m34s
|
2024-03-22 17:14:19 +01:00 |
|
Sebastian Böckelmann
|
10c3a01f9f
|
Add and Remove Conditions from TemplateState
E2E Testing / test (push) Successful in 1m34s
|
2024-03-22 17:11:47 +01:00 |
|
Sebastian Böckelmann
|
b7ccfe5201
|
First Approach to Edit Template Gamesystems from Characters perspective
E2E Testing / test (push) Successful in 1m33s
|
2024-03-22 17:06:19 +01:00 |
|